Flying Red Carp
WATER 4

Flying Red Carp

  • ATK:
  • 500

  • DEF:
  • 500

  • View:
  • 844




(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
38± 8/ 100
Power Score
Intrinsic 42
Deck 35

Flying Red Carp — Power Evaluation

Final Score: 38 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 35 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Flying Red Carp is a 500/500 Level 4 WATER Fish whose only recurring value is its battle-destruction trigger: it Tributes itself to Special Summon one Fish, Sea Serpent or Aqua from hand or Deck. That converts a battle win into one body, roughly card-neutral, so it scores as a modest extender and generic Level 4 material rather than a board-breaking threat. Its 500 ATK and 500 DEF earn nothing; the score comes from a clean, cheap, non-garnet body and the broad Fish/Sea Serpent/Aqua target pool. The single observed Icejade deck and the absence of combo data keep the score in the middle band and the confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 30 Needs to be in hand or drawn and has no searcher; the summon route depends on winning a battle first, and no starter or searched appearances are recorded (inferred from text, combo count 0).
Combo & Conversion 25 The battle trigger yields one Special Summon from a broad target pool but no further board; no recorded combo boards exist to confirm a larger conversion (inferred from text, combo count 0).
Resource Economy 30 Discarding a WATER monster for its ATK boost and Tributing itself costs cards, and the Deck summon only roughly replaces the body, so the card is near even at best (inferred from text).
Effect & Interaction 10 The card has no negation, removal or hand-trap effect, so it offers no opponent interaction (verified from card text).
Material Utility 50 Generic Level 4 WATER Fish is a clean material and Tribute fodder that still works as a body if its effects are negated (inferred from text and level/attribute).
Resilience & Flexibility 30 A 500/500 body is lost to nearly any battle or effect, and its one useful effect is stopped by a single negate; the only redundancy is the Fish/Aqua target pool (inferred from text).
Deck-Building Efficiency 80 Non-garnet, no lock, and run at 3 copies in the one observed deck, so it is cheap to include (observed, 1 deck, 3 copies).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 42, Deck ≈ 35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Battle-destruction trigger converts a battle win into a Special Summon of a Fish, Sea Serpent or Aqua from hand or Deck (verified from text).
  • Clean generic Level 4 WATER Fish body that works as Tribute or material fodder even when its effects are negated (inferred).
  • Non-garnet and cheap to run; the one observed deck plays 3 copies (observed).

Weaknesses

  • Low 500/500 stats; it is lost to most battles and to any removal or battle trigger that happens first (inferred).
  • The summon requires winning a battle first, and a single negate on its trigger stops the value (verified from text, inferred).
  • No searcher, no recorded starter or combo role, and only one observed deck (observed, data gap).

Counters / choke points

  • Negating the battle-destruction trigger stops the Special Summon (inferred from text).
  • Removing the card or destroying it before the battle resolves prevents the trigger (inferred from text).

Best use

Extender: battle-trigger recursion of a Fish, Sea Serpent or Aqua from Deck or hand. Decks: Icejade (observed, 1 deck). Suggested copies: 3.

Evidence & gaps

  • Verified: Level 4 WATER Fish, 500 ATK / 500 DEF, effect monster, formats TCG/OCG/MasterDuel (card data).; Effects: discard a WATER monster for +500 ATK (Quick Effect); on battle destruction, Tribute to Special Summon a Fish, Sea Serpent or Aqua from hand or Deck; each effect once per turn (card text).
  • Observed: Appears in 1 of 1 sampled deck (Icejade), 3 copies, main deck (decks evidence).; Top partners are Icejade cards, all co-occurring in the one deck (decks evidence).
  • Inferred: Primary role is Extender from the battle-trigger recursion; Material body is secondary from Level 4 and Tribute fit.; Resource economy is near neutral because the Tribute cost roughly offsets the Deck summon.; Battle destruction is the practical trigger, so the card is weak against battle-prevention and negation.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only archetype is null, so Icejade is a deck-partner context, not a confirmed archetype member only 1 deck in the sample











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